Cauldron of Worlds is a podcast focused on creating various story universes and worlds. In it Chad shares some tips and ideas on what he's learned over the years in creating his own various story universes as well as providing some insight into some of the nuts and bolts (and behind the scenes information) that went into some of what he's created.
Publishing Schedule: Currently on Hiatus.
Questions/Comments: cauldron (at) chadcorrie.com
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SEASON: 1 | 2 | 3
24.
With the start of this new season we also adopt a new format, moving into a quarterly release schedule. In this episode Chad talks about working with others in joint creation efforts.
In this episode we explore the idea of a multiverse and how you can begin digging into it for your own world(s).
In this penultimate episode of season three Chad talks about developing different versions of Earth as we know it for use in your own world settings.
The final episode of Cauldron of Worlds wherein Chad shares some parting thoughts and information. Thank you for your time and support over these last three seasons!
This first episode of the second season introduces the concept of belief systems and how to create and use them in your world setting(s).
Continuing from the previous episode about belief systems, we talk about how to develop and use monotheistic belief systems.
Continuing from the previous episode about belief systems, we talk about how to develop and use polytheistic belief systems.
We continue our look at developing belief systems for your world setting by exploring the concept of philosophies.
We wrap up our look at developing belief systems by exploring the concept of a secular worldview.
Chad answers some questions related to world design. If you'd like to send in some questions of your own, send them to cauldron(at)chadcorrie.com.
This episode discusses how to flesh out and establish various kingdoms, societies, and nations in your world setting.
This episode discusses how to flesh out your own take on magic in your world setting.
A look at how far and how deep you want to take your world building. Or in other words, setting up and defining your world building parameters.
In this episode we explore some differences creating worlds for strictly comic--and book--based settings.
In this episode we take a look at crafting or fine tuning your world setting for audio options and just what that might look like in general.
In this episode we take a look at crafting or fine tuning your world setting for roleplaying games and just what that might look like in general.
This is a simple summary of what you can expect from Cauldron of Worlds—what the focus and purpose of the series is in general. It also allows a sample of how things will sound (again in general).
We explore some of the basic elements that help build the foundation of world design: developing and/or finding a touchstone, premise, and purpose for your world.
A look at how the creation of three simple guides can help make all your world building efforts more effective and consistent.
Chad discusses some tips on how to craft a historical spine for your world/world setting—going for both the general history and the more regional/refined sorts of history.
A look at calendars and timekeeping—namely some ways you can use them along with sharing some simple ways it can be done without causing too much extra work.
Chad introduces another part of world building that often gets overlooked, that is figuring out the system or systems of weights and measures used in your world.
A look at monetary systems: how to develop one, what they can be used for, and some other benefits they can provide to your world setting and overall world development narrative.
Continuing the macro to micro approach to world building today we tackle cosmology—namely what it is and some ideas on how to develop your own.
Continuing the macro to micro approach today we tackle creating a planet—sharing some approaches and ideas to take that can help spur you on in building your own.
In this episode we talk some about the basics of working with and designing continents and landmasses for your world setting.
In this episode we talk some about how you can go about creating races for your world settings by use of a template that covers their most common and helpful aspects.
In this final episode of season one we take a look at creating monsters and monstrous races.